Impulse is a concept that represents a large force acting over a short time. It is very useful for analyzing collisions and explosions. This section defines impulse and shows how to use it to solve elastic and inelastic collision problems.

Definition of impulse

Impulse is the force exerted on an object multiplied by the time duration of that force:

\[ \mathbf{J} = \int_{t_1}^{t_2} \mathbf{F} \, dt \]

For a constant force:

\[ \mathbf{J} = \mathbf{F} \Delta t \]

Unit: newton-second (N·s) or kilogram-meter-per-second (kg·m/s).

Relationship between impulse and change in momentum

From Newton's second law:

\[ \mathbf{F} = \frac{d\mathbf{p}}{dt} \]

Integrating:

\[ \int_{t_1}^{t_2} \mathbf{F} \, dt = \int_{t_1}^{t_2} \frac{d\mathbf{p}}{dt} \, dt = \mathbf{p}_{t_2} - \mathbf{p}_{t_1} \]

\[ \mathbf{J} = \Delta \mathbf{p} \]

Impulse equals the change in momentum of the object.

Example 1: Baseball and bat

A baseball flies toward a bat:

Question: What is the average force exerted by the bat?

Solution:

Change in momentum: \[ \Delta \mathbf{p} = m(v_f - v_i) = 0.145(-60 - 40) = 0.145(-100) = -14.5 \text{ kg·m/s} \]

Impulse: \[ \mathbf{J} = \Delta \mathbf{p} = -14.5 \text{ N·s} \]

Average force: \[ \mathbf{F}_{\text{avg}} = \frac{\mathbf{J}}{\Delta t} = \frac{-14.5}{0.001} = -14500 \text{ N} \]

The bat exerts a force of 14,500 newtons (roughly 15 tons)!

Collisions — two types

Collisions fall into two categories:

Elastic collision

In an elastic collision:

Example: billiard balls, atomic collisions.

Inelastic collision

In an inelastic collision:

Special case — perfectly inelastic: Two objects stick together after collision and move with the same velocity.

Example 2: Elastic 1D collision

Two objects on a line:

Elastic collision. Final velocities?

Solution:

For elastic collision, we have two equations:

Momentum conservation: \[ 2(5) + 3(0) = 2 v_{1,f} + 3 v_{2,f} \] \[ 10 = 2 v_{1,f} + 3 v_{2,f} \quad \text{...(1)} \]

Energy conservation: \[ \frac{1}{2}(2)(5)^2 + \frac{1}{2}(3)(0)^2 = \frac{1}{2}(2) v_{1,f}^2 + \frac{1}{2}(3) v_{2,f}^2 \] \[ 25 = v_{1,f}^2 + 1.5 v_{2,f}^2 \quad \text{...(2)} \]

From equation (1): \( v_{1,f} = 5 - 1.5 v_{2,f} \)

Substituting into equation (2): \[ 25 = (5 - 1.5 v_{2,f})^2 + 1.5 v_{2,f}^2 \] \[ 25 = 25 - 15 v_{2,f} + 2.25 v_{2,f}^2 + 1.5 v_{2,f}^2 \] \[ 0 = -15 v_{2,f} + 3.75 v_{2,f}^2 \] \[ v_{2,f}(3.75 v_{2,f} - 15) = 0 \]

Two solutions:

Therefore \( v_{2,f} = 4 \) m/s and: \[ v_{1,f} = 5 - 1.5(4) = 5 - 6 = -1 \text{ m/s} \]

Object 1 reverses and moves backward at 1 m/s.

Check:

Example 3: Inelastic collision — cars stick together

Two cars:

They collide and stick together.

Question: Final velocity?

Solution:

Only momentum conservation (energy is lost):

\[ m_A v_{A,i} + m_B v_{B,i} = (m_A + m_B) v_f \]

\[ 1000(20) + 1500(0) = (1000 + 1500) v_f \]

\[ 20000 = 2500 v_f \]

\[ v_f = 8 \text{ m/s} \]

Energy analysis:

Initial kinetic energy: \[ KE_i = \frac{1}{2}(1000)(20)^2 = 200000 \text{ J} \]

Final kinetic energy: \[ KE_f = \frac{1}{2}(2500)(8)^2 = 80000 \text{ J} \]

Energy lost: \[ \Delta E = 200000 - 80000 = 120000 \text{ J} \]

60 percent of energy became heat and deformation!

Quick formulas for elastic collision

For 1D elastic collision between two objects:

\[ v_{1,f} = \frac{(m_1 - m_2)v_{1,i} + 2m_2 v_{2,i}}{m_1 + m_2} \]

\[ v_{2,f} = \frac{(m_2 - m_1)v_{2,i} + 2m_1 v_{1,i}}{m_1 + m_2} \]

What you should be able to do

Preview of §9.5

Until now we have studied linear motion (translation). But objects like spinning wheels, spinning balls, and neutron stars rotate! The next section introduces angular momentum.

📚 See also: Halliday Vol 1, Ch 9, §9.4.

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