The second kind of vector product — and the more surprising one. Unlike the dot product (which yields a scalar), the cross product yields a vector — with direction fixed by the right-hand rule. Needed for torque, angular momentum, Lorentz force, and everything rotational.
Definition
For two vectors \vec a and \vec b with angle \phi between them:
\[ \boxed{\vec a \times \vec b = |a||b|\sin\phi\ \hat n} \]
where:
- magnitude:
|a||b|\sin\phi - direction:
\hat n— the unit vector perpendicular to the plane containing\vec aand\vec b - sign of
\hat n: given by the right-hand rule
The right-hand rule
With your right hand:
- Point fingers along
\vec a(first vector) - Curl them toward
\vec b(second) — via the shorter angle - Your thumb points along
\vec a \times \vec b
Reversing the order (\vec b \times \vec a) reverses the thumb.
Key difference — anti-commutative
\[ \vec a \times \vec b = -(\vec b \times \vec a) \]
Order matters! Unlike the dot product (\vec a \cdot \vec b = \vec b \cdot \vec a), the cross product has the same magnitude but opposite sign when reversed.
Signs and special cases
\phi = 0°or180°:\sin\phi = 0→\vec a \times \vec b = 0(parallel vectors have zero cross product)\phi = 90°:\sin\phi = 1→ maximum magnitude:|a||b|
Important: if two vectors are parallel (same direction or opposite), their cross product is zero.
Component form — the 3×3 determinant
Starting from unit vectors:
\hat i \times \hat j = \hat k\hat j \times \hat k = \hat i\hat k \times \hat i = \hat j- Reverse gives minus:
\hat j \times \hat i = -\hat k, etc.
Cyclic rule: i → j → k → i → .... Forward is positive, backward is negative.
Full formula:
\[ \vec a \times \vec b = \begin{vmatrix} \hat i & \hat j & \hat k \\ a_x & a_y & a_z \\ b_x & b_y & b_z \end{vmatrix} \]
Expanded:
\[ \vec a \times \vec b = (a_y b_z - a_z b_y)\hat i + (a_z b_x - a_x b_z)\hat j + (a_x b_y - a_y b_x)\hat k \]
Numerical example
Scenario: \vec a = 2\hat i + 3\hat j + \hat k, \vec b = \hat i - \hat j + 2\hat k. Compute \vec a \times \vec b.
x component: a_y b_z - a_z b_y = 3(2) - 1(-1) = 6 + 1 = 7
y component: a_z b_x - a_x b_z = 1(1) - 2(2) = 1 - 4 = -3
z component: a_x b_y - a_y b_x = 2(-1) - 3(1) = -2 - 3 = -5
\[ \vec a \times \vec b = 7\hat i - 3\hat j - 5\hat k \]
Sanity check: the dot product of this result with either \vec a or \vec b must be zero (since the cross product is perpendicular to both).
\[ (\vec a \times \vec b) \cdot \vec a = 7(2) + (-3)(3) + (-5)(1) = 14 - 9 - 5 = 0\ ✓ \]
Physical application 1 — torque
Torque is a force acting about an axis:
\[ \vec \tau = \vec r \times \vec F \]
where \vec r is the position vector (axis to point of application) and \vec F the force.
Interpretation: only the force component perpendicular to \vec r produces torque. Parallel component contributes nothing.
Everyday example: a wrench. Push perpendicular to the handle for maximum torque. Push along the handle — zero torque (just pulling, not twisting).
Physical application 2 — angular momentum
\[ \vec L = \vec r \times \vec p \]
where \vec p = m\vec v is linear momentum. For a particle in orbit, \vec L is perpendicular to the orbital plane — and is conserved under central forces.
Physical application 3 — magnetic force
\[ \vec F = q\vec v \times \vec B \]
Force on a charge q moving with velocity \vec v in a magnetic field \vec B. Always perpendicular to velocity — so it changes direction only, not speed. Result: circular orbit in a uniform magnetic field.
A few notes and common mistakes
1. Use the right hand, not the left. Most common mistake. Practice with the right hand. If you're left-handed as a physicist, still use "right hand" — not your dominant hand.
2. Parallel vectors give zero cross product.
\vec a \times \vec a = 0 always. \vec a \times (2\vec a) = 0 too.
3. Cross product is not commutative.
\vec a \times \vec b \neq \vec b \times \vec a. Watch the sign.
4. Magnitude = parallelogram area.
Geometric interpretation: |a||b|\sin\phi is the area of the parallelogram with the two vectors as sides. Triangle: half that.
5. Cross product exists only in 3D. In 2D, the "plane" of two vectors is unique — no sense of a cross-product direction. (Abstract generalization to higher dimensions ("wedge product") exists but is beyond this chapter.)
What you should be able to do
After this section, you should be able to:
- Write the cross-product definition
|a||b|\sin\phi\ \hat n - Use the right-hand rule to fix direction
- Compute via the determinant form
- Compute torque as
\vec r \times \vec F - Recognize when the cross product is zero (parallel vectors)
- Notice anti-commutativity
Preview of §3.7
Seven worked problems exercising every Chapter 3 tool: decomposition, addition, dot product, cross product, work, torque. §3.7 is next.
📚 See also: Halliday Vol 1, Ch 3, §3.6 — Multiplying Vectors: Vector Product.
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