A projectile is any object moving only under gravity (no air drag). Examples: soccer ball, arrow, water fountain, artillery shell. The classic application of §4.1 and §4.2.

Fundamental equations

Set x horizontal, y vertical (up positive). Acceleration only downward:

\[ \vec a = -g\hat j = 0\hat i - 9.8\hat j\ \mathrm{m/s^2} \]

Initial velocity of magnitude v_0 at angle \theta_0 above horizontal:

\[ v_{0x} = v_0 \cos\theta_0,\quad v_{0y} = v_0 \sin\theta_0 \]

Full equations:

\[ x(t) = v_{0x}\, t \]

\[ y(t) = v_{0y}\, t - \frac{1}{2} g t^2 \]

\[ v_x(t) = v_{0x}\ (\text{constant!}) \]

\[ v_y(t) = v_{0y} - g t \]

Principle of independent motions

Horizontal: uniform — v_x never changes. Vertical: free fall — like §2.5.

x y Parabolic projectile trajectory
Ball follows a parabola: rises, pauses at peak (v_y=0), then falls.

Time to peak, peak height

Time to peak (when v_y = 0):

\[ t_\text{peak} = \frac{v_{0y}}{g} = \frac{v_0 \sin\theta_0}{g} \]

Peak height:

\[ y_\text{max} = \frac{v_{0y}^2}{2g} = \frac{v_0^2 \sin^2\theta_0}{2g} \]

Total flight time and range

If the projectile lands at the same height as launch (y = 0 at end):

Total flight time:

\[ T = \frac{2 v_{0y}}{g} = \frac{2 v_0 \sin\theta_0}{g} \]

Horizontal range:

\[ R = v_{0x}\, T = \frac{v_0^2 \sin(2\theta_0)}{g} \]

Important result: range is maximum when \sin(2\theta_0) = 1, i.e., 2\theta_0 = 90°:

\[ \boxed{\theta_0 = 45°\ \text{for maximum range}} \]

Trajectory equation

Eliminate t between x(t) and y(t):

\[ y = x \tan\theta_0 - \frac{g x^2}{2 v_0^2 \cos^2\theta_0} \]

This is a parabola — the shape you actually see.

Complete example — baseball throw

Scenario: ball launched at v_0 = 30 m/s at \theta_0 = 40° from height y_0 = 1 m. Landing time, distance, impact speed?

Decompose:

Landing at y = 0:

\[ 0 = 1 + 19.28 t - 4.9 t^2 \]

Quadratic:

\[ t = \frac{19.28 + \sqrt{19.28^2 + 4 \cdot 4.9}}{9.8} \approx 3.99\ s \]

Horizontal range: x = 22.98 \cdot 3.99 \approx 91.7\ m

Impact velocity:

Important notes

1. Air drag ignored. For light or fast objects in the real world, this matters.

2. Symmetric trajectory: if launch height = landing height, time up = time down, landing speed = launch speed.

3. 45° maximum range — only if launch height = landing height. From higher ground, the optimal angle is less than 45°.

4. With air resistance, 45° is not optimal — usually less (~35-40°).

What you should be able to do

Preview of §4.4

The second classical 2D motion: uniform circular motion. Constant speed but continuously changing direction — hence centripetal acceleration. §4.4.

📚 See also: Halliday Vol 1, Ch 4, §4.3 — Projectile Motion.

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