📚 Reference: Halliday, Resnick, Krane — Physics (4th ed.), Vol 1, Chapter 4.

What this chapter is about

Chapter 2 gave 1D kinematics; Chapter 3 built the vector language. Now we combine them: 2D and 3D kinematics. A projectile's flight, a satellite's orbit, a charged particle in a magnetic field, a car in a turn — all rest on the same foundation.

Key idea: position, velocity, acceleration all become vectors. The equations look like Chapter 2's, with scalars replaced by vectors.

Sections

  1. 4.1 — Position and displacement vectors
  2. 4.2 — Velocity and acceleration vectors
  3. 4.3 — Projectile motion
  4. 4.4 — Uniform circular motion
  5. 4.5 — Relative motion — inertial frames
  6. 4.6 — Worked problems
  7. 4.7 — Practice problems
  8. 4.8 — Further reading
  9. 4.9 — Q&A

Prerequisites

Reading suggestion

Why this chapter matters

Most everyday physics is 2D or 3D:

Without Chapter 4, real physics can't be described.

📖 Open reference: OpenStax University Physics Vol 1 — Chapters 3 & 4.

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