Billiard balls on a table, bicycles on a street, car wheels — they all roll. Rolling is a perfect blend:
- Linear motion: center of mass moves forward
- Rotational motion: object spins around itself
If an object rolls without slipping (what we call pure rolling), there's a simple geometric link between the two motions.
No-Slip Condition: Linear-Angular Relation
If a wheel rolls without slipping:
- The contact point with the ground is instantaneously at rest
- The center moves a distance equal to the arc length traveled
The relationship:
\[ v_{\text{cm}} = R\omega \]
where:
- \( v_{\text{cm}} \) = velocity of center of mass
- \( R \) = radius
- \( \omega \) = angular velocity
Geometric Proof
If a wheel completes one full rotation (\( \theta = 2\pi \) rad):
- Contact point travels the circumference (\( 2\pi R \))
- Center of mass also travels circumference (\( 2\pi R \))
\[ s = R\theta \implies v_{\text{cm}} = R\omega \]
Example
A basketball (radius 12 cm) rolls such that its center moves at 2 m/s. What is its angular velocity?
\[ \omega = \frac{v_{\text{cm}}}{R} = \frac{2}{0.12} \approx 16.7 \text{ rad/s} \]
Revolutions per second:
\[ f = \frac{\omega}{2\pi} = \frac{16.7}{6.28} \approx 2.7 \text{ Hz} \]
The ball spins roughly 2.7 times per second!
Energy in Rolling
A rolling object has two types of kinetic energy:
\[ K_{\text{total}} = K_{\text{trans}} + K_{\text{rot}} = \frac{1}{2}m v_{\text{cm}}^2 + \frac{1}{2}I\omega^2 \]
Substitute \( \omega = v_{\text{cm}}/R \):
\[ K_{\text{total}} = \frac{1}{2}m v_{\text{cm}}^2 + \frac{1}{2}I\left(\frac{v_{\text{cm}}}{R}\right)^2 \]
\[ K_{\text{total}} = \frac{1}{2}m v_{\text{cm}}^2 + \frac{I v_{\text{cm}}^2}{2R^2} \]
\[ K_{\text{total}} = \frac{1}{2}v_{\text{cm}}^2 \left(m + \frac{I}{R^2}\right) \]
Effective Rolling Mass
For convenience, define:
\[ m_{\text{eff}} = m + \frac{I}{R^2} \]
Then:
\[ K_{\text{total}} = \frac{1}{2}m_{\text{eff}} v_{\text{cm}}^2 \]
The rolling object acts like a linear object with greater mass!
Numerical Example
Solid cylinder: mass 3 kg, radius 0.2 m:
- \( I = \frac{1}{2}MR^2 = \frac{1}{2} \times 3 \times (0.2)^2 = 0.06 \) kg·m²
- \( m_{\text{eff}} = 3 + \frac{0.06}{(0.2)^2} = 3 + 1.5 = 4.5 \) kg
The rolling object is 1.5 times heavier (in energy terms).
If \( v_{\text{cm}} = 4 \) m/s:
\[ K_{\text{total}} = \frac{1}{2} \times 4.5 \times 16 = 36 \text{ J} \]
Breakdown:
- \( K_{\text{trans}} = \frac{1}{2} \times 3 \times 16 = 24 \) J
- \( K_{\text{rot}} = \frac{1}{2} \times 0.06 \times (20)^2 = 12 \) J
- Total =
36 J✓
Incline Problems
Case 1: Sliding Down (No Friction)
An object sliding down a frictionless incline:
\[ a = g\sin\theta \]
(Just ordinary incline kinematics)
Case 2: Rolling Down (No Slip)
If an object rolls without slipping:
Linear (Newton II): \[ mg\sin\theta - f = ma_{\text{cm}} \]
Rotational (Newton II): \[ fR = I\alpha \]
No-slip condition: \[ a_{\text{cm}} = R\alpha \]
Solving for \( a_{\text{cm}} \):
\[ a_{\text{cm}} = \frac{g\sin\theta}{1 + I/(mR^2)} \]
Comparison
Different objects on the same incline (angle \( \theta \)):
| Shape | \( I \) | \( a_{\text{cm}} \) |
|---|---|---|
| Sliding (no friction) | — | \( g\sin\theta \approx 0.5g \) |
| Sphere | \( \frac{2}{5}MR^2 \) | \( \frac{5g\sin\theta}{7} \approx 0.36g \) |
| Cylinder | \( \frac{1}{2}MR^2 \) | \( \frac{2g\sin\theta}{3} \approx 0.33g \) |
| Hoop | \( MR^2 \) | \( \frac{g\sin\theta}{2} \approx 0.25g \) |
If a sphere and hoop start at the top together, the sphere reaches the bottom first! It wastes less energy on rotation.
Braking and Friction
When rolling friction (like brake pads) stops a wheel:
- Linear friction slows translational motion
- Rotational friction reduces spin
If friction is too strong, the wheel can't simultaneously slow both motions — slipping begins.
Example: Billiard ball hit with backspin:
- Ball moves forward
- But spins backward (reverse spin)
- Table friction reduces this slip until motion stops
- When reverse spin reaches zero, ball enters pure rolling
- If friction persists, ball stops completely
Achieving Pure Rolling
In practice, for a ball to start rolling without slipping:
- Start with slip: ball has velocity but little spin
- Ground friction: accelerates it forward and adds spin
- Equilibrium: when \( v = R\omega \) is satisfied, pure rolling begins
This friction is necessary to eliminate slip!
What You Should Know
- No-slip condition: \( v_{\text{cm}} = R\omega \)
- Total energy: \( K = \frac{1}{2}m_{\text{eff}} v_{\text{cm}}^2 \)
- Incline acceleration: \( a_{\text{cm}} = \frac{g\sin\theta}{1 + I/(mR^2)} \)
- Sphere is fastest (least rotational energy)
- Friction is necessary to prevent slipping
Preview of §10.6
Now that we understand how objects roll, a deeper question: what happens when a spinning object gets unexpected rotation (when its axis isn't fixed)? How does a gyroscope maintain balance? This is gyroscopic motion and precession.
📚 See also: Halliday Vol 1, Ch 10, §10.5 — Rolling motion. 🔗 Reference: §10.4 (Rotational energy) — to understand energy distribution.
Have a question? 🤔
If something isn't clear or you have a question, ask it here. The answer will be published on this page.
