4.4 — Uniform circular motion

An object moving at constant speed along a circle — but at every instant, the direction of velocity changes. So it has acceleration! This is…

4.3 — Projectile motion

A projectile is any object moving only under gravity (no air drag). Examples: soccer ball, arrow, water fountain, artillery shell. The classic…

Chapter 4 — Motion in 2D and 3D

Projectile, uniform circular, and relative motion in 2D and 3D — position, velocity and acceleration vectors with real-world applications.

3.6 — The vector (cross) product

The second kind of vector product — and the more surprising one. Unlike the dot product (which yields a scalar), the cross product yields a vector —…